Some of the non-terminals are appended with the letters, DO. This indicates thecase when the condition results in a direct object on which the action execute.For example, when see red apple creates a direct object, the red apple, and youcan move toward it. On the other hand, when gamepad A does not create adirect object, so you cannot move toward anything.
- Game ! GameActors j
- GameActors ! Actor GameActors j Actor
- Actor ! Page Actor j Page
- Page ! Rule Page j Rule j
- Rule ! ConditionAction j ConditionAction Page j Condition-
- Action j ConditionAction Page j MeAction j MeAction Page
- ConditionAction ! Conditions not j Conditions
- Conditions ! DOConditions DOAction j OtherConditions MeActionj HeldByAction
- DOConditions ! WhenMouseDO j WhenSight j WhenHearing j When-Bump j WhenShotHit
- OtherConditions ! WhenGamePad j WhenKeyBoard j WhenMouseOther
- j WhenTimer j WhenGot j WhenScore j WhenHealth
- j WhenOnLand j WhenOnWater j WhenAlways
- DOAction ! DoMovementDO j DoTurningDO j DoEatDO j
- DoLaunchDO j ActuatorsDirectObject j DoHold-
- ingDO j DoResetDO j GenericAction
- MeAction ! DoMovement j DoTurning j DoEatOther j DoLaunch
- j ActuatorsMeObject j DoHolding j DoReset j Gener-icAction
- GenericAction ! DoSay j DoOpenClose j DoCreate j DoSound j Do-
- Jump j DoSwitch j DoShoot j DoEndGame j DoScor-ing j DoCamera
- HeldByAction ! DoTurning j DoEatDO j DoLaunchDO j ActuatorsDi-
- rectObject j DoResetDO j GenericAction
- ActuatorsDirectObject ! ActuatorsVariableObject DirectObjectModier
- ActuatorsMeObject ! ActuatorsVariableObject MeModier
- ActuatorsVariableObject ! Remove j DamageHeal j GlowColorExpress
- DoCamera ! follow j ignore j rstperson
- DoScoring ! ScoreTiles NumberComparisonFilter OnceModier
- ScoreTiles ! score j unscore
- OnceModier ! once j
- DoEndGame ! end j victory PlayerFilter ColorFilter
- DoReset ! ResetActuator HealthGlowExpress MeModier j Re-setWorld
- DoResetDO ! ResetActuator HealthGlowExpress DirectObjectMod-ier j ResetWorld
- ResetActuator ! reset
- ResetWorld ! ResetActuator WorldScoreModier
- MeModier ! me j
- HealthGlowExpress ! ResetHealthModier ResetGlowModier ResetEx-
- pressModier OnceModier
- ResetHealthModier ! health j
- ResetGlowModier ! glow j
- ResetExpressModier ! express j
- WorldScoreModier ! world ScoreBucketFilter j score ScoreBucketFilter On-
- ceFilter j world score ScoreBucketFilter
- DoHolding ! grab OnceFilter j give j drop
- DoHoldingDO ! grab OnceFilter ItModier j give j drop
- Remove ! CombatModiers OnceModier
- CombatModiers ! vanish j boom j knockout j stun
- DamageHeal ! DamageOrHeal ScoreFilter RandomFilter OnceModi-er
- DamageOrHeal ! damage j heal
- BlipMissileModier ! blip j missile j
- CardinalDirection ! NSModier EWModier
- NSModier ! north j south j
- EWModier ! east j west j
- UpDownModier ! up j down j
- DoShoot ! shoot BlipMissileModiers OnceModier
- BlipMissileModiers ! MissileOrBlip BlipMissileOptions
- MissileOrBlip ! Blip j Missile Blip ! blip j
- Missile ! missile LevelCruise j
- BlipMissileOptions ! DirectionModiers ColorFilters CombatOrNone Once-Modier
- CombatOrNone ! CombatModiers j
- LevelCruise ! level j cruise j
- DirectionModiers ! CardinalUpDown j forward
- CardinalUpDown ! CardinalDirection j UpDownModier j
- DoSwitch ! switch TaskModier
- TaskModier ! page PageNumber
- PageNumber ! 0 j 1 j 2 j : : :
- DoJump ! jump HighLowModier OnceModier
- HighLowModier ! HighModier j LowModier
- HighModier ! high HighModier j
- LowModier ! low LowModier j
- DoSound ! QuietOrPlay AnyAllSounds OnceModier
- QuietOrPlay ! quiet j play
- AnyAllSounds ! anysound j SoundFilter j
- GlowColorExpress ! DoGlow j DoColor j DoExpress j
- DoGlow ! glow GlowColorsO OnceModier
- GlowColorsO ! ColorFilter j glowo j
- DoColor ! color ColorFilter OnceModier
- DoExpress ! express ExpressionFilter OnceModier
- DoLaunchDO ! DoLaunch ItModier
- DoLaunch ! launch ColorFilter ObjectCreatable StrengthModier
- CardinalUpDown HighLowModier OnceModier
- StrengthModier ! WeakModier j StrongModier
- WeakModier ! weak WeakModier j
- StrongModier ! strong StrongModier j
- DoCreate ! create ColorFilter ObjectCreatable OnceModier
- ObjectCreatable ! ObjectModier j CreatableModier j
- ObjectModier ! rock j apple j star j coin j heart j ball j ammo
- CreatableModier ! creatable
- OnceMeModier ! OnceModier MeModier
- DirectObjectModier ! MeModier j ItModier
- ItModier ! it j
- DoOpenClose ! OpenClose OnceMeModier
- OpenClose ! open j close
- DoSay ! text OnceModier
- DoEatDO ! DoEat DirectObjectModier
- DoEat ! eat OnceModier
- DoTurning ! turn TurnDirection SpeedModier
- DoTurningDO ! turn TurnDirectionDO SpeedModier
- TurnDirection ! forward j left j right j
- TurnDirectionDO ! toward j TurnDirection
- SpeedModier ! SlowModier j FastModier
- SlowModier ! slowly SlowModier j
- FastModier ! quickly FastModier j
- DoMovement ! move MovementModiers ConstraintModiers Speed-Modier
- DoMovementDO ! move MovementModiersDO ConstraintModiers SpeedModier
- MovementModiers ! CardinalDirection j wander j forward j followpath Col- orFilter j
- MovementModiersDO ! toward j away j avoid j circle RightLeftFilter Range-Filter j MovementModiers
- ConstraintModiers ! NSEWConstraints j freeze j
- NSEWConstraints ! NSConstraintModier EWConstraintModier
- NSConstraintModier ! ns j
- EWConstraintModier ! ew j
- WhenGamePad ! gamepad GamePadFilter PlayerFilter
- GamePadFilter ! GamePadStickFilter j GamePadButtonFilter
- GamePadStickFilter ! GamePadSticks DirectionFilter
- GamePadSticks ! lstick j rstick
- GamePadButtonFilter ! abutton j bbutton j xbutton j ybutton j ltrigger j rtrig-
- ger j
- PlayerFilter ! player1 j player2 j player3 j player4 j
- DirectionFilter ! UpDownFilter RightLeftFilter
- UpDownFilter ! DirectionUpFilter j DirectionDownFilter j
- RightLeftFilter ! DirectionRightFilter j DirectionLeftFilter j
- DirectionUpFilter ! up
- DirectionDownFilter ! down
- DirectionRightFilter ! right
- DirectionLeftFilter ! left
- WhenKeyBoard ! keyboard KeyBoardKeyFilter
- KeyBoardKeyFilter ! akey j bkey j : : : j zkey j d0key j d1key j : : : j d9key j
- f1key j f2key j : : : j f12key j spacekey j pageupkey j : : :
- WhenMouseDO ! mouse MouseSelect ExplicitSubjectTerrain
- WhenMouseOther ! mouse MouseMove
- MouseMove ! move
- MouseSelect ! leftbutton j rightbutton j hover
- ExplicitSubjectTerrain ! TerrainFilter j ExplicitSubject
- ExplicitSubject ! ObjectFilter DescriptionFilter MeFilter
- ObjectFilter ! kodu j anything j
- ysh j jet j light j cycle j saucer j
- blimp j balloon j sub j cannon j puck j wisp j anybot j
- turtle j pushpad j sputnik j stick j drum j mine j cloud
- j sh j ship j factory j hut j castle j tree j anybuilding
- j ObjectModier j
- MeFilter ! me j
- DescriptionFilter ! ColorFilter ExpressionFilter RangeFilter
- ColorFilter ! black j grey j white j red j orange j yellow j green j blue
- j purple j pink j brown j
- ExpressionFilter ! happy j sad j angry j crazy j hearts j
- owers j stars j
- swears j blank j
- RangeFilter ! CloseFilter j FarFilter
- CloseFilter ! close CloseFilter j
- FarFilter ! far FarFilter j
- WhenSight ! see ExplicitSubject
- WhenHearing ! hear ExplicitSubjectSounds
- ExplicitSubjectSounds ! SoundFilter ObjectFilter DescriptionFilter MeFilter
- SoundFilter ! : : : j
- WhenBump ! bump ExplicitSubjectNoRange
- ExplicitSubjectNoRange ! ObjectFilter ColorFilter ExpressionFilter MeFilter
- WhenTimer ! timer TimerFilter RandomFilter
- TimerFilter ! Times TimerFilter j Times
- Times ! 0.25s j 1s j 2s j 3s j 4s j 5s j 10s j 20s j 30s j 60s
- RandomFilter ! random j
- WhenGot ! got ExplicitSubjectNoRange
- WhenScore ! scored NumberComparisonFilter ScoreBucketFilter
- ScoreFilter ! Scores j Scores ScoreFilter
- Scores ! 0 j 1 j 2 j 3 j 4 j 5 j 10 j 20 j 50 j 100
- ScoreBucketFilter ! whitebucket j blackbucket j greybucket j redbucket j
- greenbucket j bluebucket j orangebucket j yellowbucket
- j purplebucket j pinkbucket j brownbucket j abucket j
- bbucket j : : : j zbucket
- ScoreCompareFilter ! scoreis j scoreabove j scorebelow
- WhenHealth ! health NumberComparisonFilter
- NumberComparisonFilter ! ScoreFilter RandomFilter ScoreBucketFilter
- WhenShotHit ! hit ExplicitSubject
- WhenHeldBy ! held ExplicitSubjectNoRange
- WhenOnLand ! terrain TerrainFilter
- TerrainFilter ! : : : j
- WhenOnWater ! water WaterFilter
- WaterFilter ! : : : j
- WhenAlways ! always
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