Scanning Gram’s Pictures for All of Us

When my grandmother died, we celebrated her life while we grieved the passing of the most fantastic gram in the world. When we started cleaning out her house, we had to keep stopping to look at all of the photo albums she had. She never used a digital camera in her life, preferring to use film cameras to capture special family moments. There were literally thousands of pictures, and I knew that I had to get them on a computer so we could all share them with each other. I did a search for a photo scanning software review because I knew that this was going to be a huge project to undertake simply because of the number of pictures that she has.

I have scanned a lot of things on my own printer, since that is part of the hardware that comes with it, but I knew that I did not want to use the included software to scan all of these. Read more »

Grammar Sketch

Some of the non-terminals are appended with the letters, DO. This indicates thecase when the condition results in a direct object on which the action execute.For example, when see red apple creates a direct object, the red apple, and youcan move toward it. On the other hand, when gamepad A does not create adirect object, so you cannot move toward anything utan recept.

 

Game ! GameActors j ipad3 Covers

  • GameActors ! Actor GameActors j Actor
  • Actor ! Page Actor j Page
  • Page ! Rule Page j Rule j 
  • Rule ! ConditionAction j ConditionAction Page j Condition-
  • Action j ConditionAction Page j MeAction j MeAction Page
  • ConditionAction ! Conditions not j Conditions
  • Conditions ! DOConditions DOAction j OtherConditions MeActionj HeldByAction
  • DOConditions ! WhenMouseDO j WhenSight j WhenHearing j When-Bump j WhenShotHit
  • OtherConditions ! WhenGamePad j WhenKeyBoard j WhenMouseOther
  • j WhenTimer j WhenGot j WhenScore j WhenHealth
  • j WhenOnLand j WhenOnWater j WhenAlways
  • DOAction ! DoMovementDO j DoTurningDO j DoEatDO j
  • DoLaunchDO j ActuatorsDirectObject j DoHold-
  • ingDO j DoResetDO j GenericAction
  • MeAction ! DoMovement j DoTurning j DoEatOther j DoLaunch
  • j ActuatorsMeObject j DoHolding j DoReset j Gener-icAction
  • GenericAction ! DoSay j DoOpenClose j DoCreate j DoSound j Do-
  • Jump j DoSwitch j DoShoot j DoEndGame j DoScor-ing j DoCamera
  • HeldByAction ! DoTurning j DoEatDO j DoLaunchDO j ActuatorsDi-
  • rectObject j DoResetDO j GenericAction
  • ActuatorsDirectObject ! ActuatorsVariableObject DirectObjectModi er
  • ActuatorsMeObject ! ActuatorsVariableObject MeModi er
  • ActuatorsVariableObject ! Remove j DamageHeal j GlowColorExpress
  • DoCamera ! follow j ignore j rstperson
  • DoScoring ! ScoreTiles NumberComparisonFilter OnceModi er
  • ScoreTiles ! score j unscore
  • OnceModi er ! once j 
  • DoEndGame ! end j victory PlayerFilter ColorFilter
  • DoReset ! ResetActuator HealthGlowExpress MeModi er j Re-setWorld
  • DoResetDO ! ResetActuator HealthGlowExpress DirectObjectMod-i er j ResetWorld
  • ResetActuator ! reset
  • ResetWorld ! ResetActuator WorldScoreModi er
  • MeModi er ! me j 
  • HealthGlowExpress ! ResetHealthModi er ResetGlowModi er ResetEx-
  • pressModi er OnceModi er
  • ResetHealthModi er ! health j 
  • ResetGlowModi er ! glow j 
  • ResetExpressModi er ! express j 
  • WorldScoreModi er ! world ScoreBucketFilter j score ScoreBucketFilter On-
  • ceFilter j world score ScoreBucketFilter
  • DoHolding ! grab OnceFilter j give j drop
  • DoHoldingDO ! grab OnceFilter ItModi er j give j drop
  • Remove ! CombatModi ers OnceModi er
  • CombatModi ers ! vanish j boom j knockout j stun
  • DamageHeal ! DamageOrHeal ScoreFilter RandomFilter OnceModi-er
  • DamageOrHeal ! damage j heal
  • BlipMissileModi er ! blip j missile j 
  • CardinalDirection ! NSModi er EWModi er
  • NSModi er ! north j south j 
  • EWModi er ! east j west j 
  • UpDownModi er ! up j down j 
  • DoShoot ! shoot BlipMissileModi ers OnceModi er
  • BlipMissileModi ers ! MissileOrBlip BlipMissileOptions
  • MissileOrBlip ! Blip j Missile Blip ! blip j 
  • Missile ! missile LevelCruise j 
  • BlipMissileOptions ! DirectionModi ers ColorFilters CombatOrNone Once-Modi er
  • CombatOrNone ! CombatModi ers j 
  • LevelCruise ! level j cruise j 
  • DirectionModi ers ! CardinalUpDown j forward
  • CardinalUpDown ! CardinalDirection j UpDownModi er j 
  • DoSwitch ! switch TaskModi er
  • TaskModi er ! page PageNumber
  • PageNumber ! 0 j 1 j 2 j : : :
  • DoJump ! jump HighLowModi er OnceModi er
  • HighLowModi er ! HighModi er j LowModi er
  • HighModi er ! high HighModi er j 
  • LowModi er ! low LowModi er j 
  • DoSound ! QuietOrPlay AnyAllSounds OnceModi er
  • QuietOrPlay ! quiet j play
  • AnyAllSounds ! anysound j SoundFilter j 
  • GlowColorExpress ! DoGlow j DoColor j DoExpress j
  • DoGlow ! glow GlowColorsO OnceModi er
  • GlowColorsO ! ColorFilter j glowo j 
  • DoColor ! color ColorFilter OnceModi er
  • DoExpress ! express ExpressionFilter OnceModi er
  • DoLaunchDO ! DoLaunch ItModi er
  • DoLaunch ! launch ColorFilter ObjectCreatable StrengthModi er
  • CardinalUpDown HighLowModi er OnceModi er
  • StrengthModi er ! WeakModi er j StrongModi er
  • WeakModi er ! weak WeakModi er j 
  • StrongModi er ! strong StrongModi er j 
  • DoCreate ! create ColorFilter ObjectCreatable OnceModi er
  • ObjectCreatable ! ObjectModi er j CreatableModi er j 
  • ObjectModi er ! rock j apple j star j coin j heart j ball j ammo
  • CreatableModi er ! creatable
  • OnceMeModi er ! OnceModi er MeModi er
  • DirectObjectModi er ! MeModi er j ItModi er
  • ItModi er ! it j 
  • DoOpenClose ! OpenClose OnceMeModi er
  • OpenClose ! open j close
  • DoSay ! text OnceModi er
  • DoEatDO ! DoEat DirectObjectModi er
  • DoEat ! eat OnceModi er
  • DoTurning ! turn TurnDirection SpeedModi er
  • DoTurningDO ! turn TurnDirectionDO SpeedModi er
  • TurnDirection ! forward j left j right j 
  • TurnDirectionDO ! toward j TurnDirection
  • SpeedModi er ! SlowModi er j FastModi er
  • SlowModi er ! slowly SlowModi er j 
  • FastModi er ! quickly FastModi er j 
  • DoMovement ! move MovementModi ers ConstraintModi ers Speed-Modi er
  • DoMovementDO ! move MovementModi ersDO ConstraintModi ers SpeedModi er
  • MovementModi ers ! CardinalDirection j wander j forward j followpath Col- orFilter j 
  • MovementModi ersDO ! toward j away j avoid j circle RightLeftFilter Range-Filter j MovementModi ers
  • ConstraintModi ers ! NSEWConstraints j freeze j 
  • NSEWConstraints ! NSConstraintModi er EWConstraintModi er
  • NSConstraintModi er ! ns j 
  • EWConstraintModi er ! ew j 
  • WhenGamePad ! gamepad GamePadFilter PlayerFilter
  • GamePadFilter ! GamePadStickFilter j GamePadButtonFilter
  • GamePadStickFilter ! GamePadSticks DirectionFilter
  • GamePadSticks ! lstick j rstick
  • GamePadButtonFilter ! abutton j bbutton j xbutton j ybutton j ltrigger j rtrig-
  • ger j 
  • PlayerFilter ! player1 j player2 j player3 j player4 j 
  • DirectionFilter ! UpDownFilter RightLeftFilter
  • UpDownFilter ! DirectionUpFilter j DirectionDownFilter j 
  • RightLeftFilter ! DirectionRightFilter j DirectionLeftFilter j 
  • DirectionUpFilter ! up
  • DirectionDownFilter ! down
  • DirectionRightFilter ! right
  • DirectionLeftFilter ! left
  • WhenKeyBoard ! keyboard KeyBoardKeyFilter
  • KeyBoardKeyFilter ! akey j bkey j : : : j zkey j d0key j d1key j : : : j d9key j
  • f1key j f2key j : : : j f12key j spacekey j pageupkey j : : :
  • WhenMouseDO ! mouse MouseSelect ExplicitSubjectTerrain
  • WhenMouseOther ! mouse MouseMove
  • MouseMove ! move
  • MouseSelect ! leftbutton j rightbutton j hover
  • ExplicitSubjectTerrain ! TerrainFilter j ExplicitSubject
  • ExplicitSubject ! ObjectFilter DescriptionFilter MeFilter
  • ObjectFilter ! kodu j anything j
  • y sh j jet j light j cycle j saucer j
  • blimp j balloon j sub j cannon j puck j wisp j anybot j
  • turtle j pushpad j sputnik j stick j drum j mine j cloud
  • j sh j ship j factory j hut j castle j tree j anybuilding
  • j ObjectModi er j 
  • MeFilter ! me j 
  • DescriptionFilter ! ColorFilter ExpressionFilter RangeFilter
  • ColorFilter ! black j grey j white j red j orange j yellow j green j blue
  • j purple j pink j brown j 
  • ExpressionFilter ! happy j sad j angry j crazy j hearts j
  • owers j stars j
  • swears j blank j 
  • RangeFilter ! CloseFilter j FarFilter
  • CloseFilter ! close CloseFilter j 
  • FarFilter ! far FarFilter j 
  • WhenSight ! see ExplicitSubject
  • WhenHearing ! hear ExplicitSubjectSounds
  • ExplicitSubjectSounds ! SoundFilter ObjectFilter DescriptionFilter MeFilter
  • SoundFilter ! : : : j 
  • WhenBump ! bump ExplicitSubjectNoRange
  • ExplicitSubjectNoRange ! ObjectFilter ColorFilter ExpressionFilter MeFilter
  • WhenTimer ! timer TimerFilter RandomFilter
  • TimerFilter ! Times TimerFilter j Times
  • Times ! 0.25s j 1s j 2s j 3s j 4s j 5s j 10s j 20s j 30s j 60s
  • RandomFilter ! random j 
  • WhenGot ! got ExplicitSubjectNoRange
  • WhenScore ! scored NumberComparisonFilter ScoreBucketFilter
  • ScoreFilter ! Scores j Scores ScoreFilter
  • Scores ! 0 j 1 j 2 j 3 j 4 j 5 j 10 j 20 j 50 j 100
  • ScoreBucketFilter ! whitebucket j blackbucket j greybucket j redbucket j
  • greenbucket j bluebucket j orangebucket j yellowbucket
  • j purplebucket j pinkbucket j brownbucket j abucket j
  • bbucket j : : : j zbucket
  • ScoreCompareFilter ! scoreis j scoreabove j scorebelow
  • WhenHealth ! health NumberComparisonFilter
  • NumberComparisonFilter ! ScoreFilter RandomFilter ScoreBucketFilter
  • WhenShotHit ! hit ExplicitSubject
  • WhenHeldBy ! held ExplicitSubjectNoRange
  • WhenOnLand ! terrain TerrainFilter
  • TerrainFilter ! : : : j 
  • WhenOnWater ! water WaterFilter
  • WaterFilter ! : : : j 
  • WhenAlways ! always

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Kodu Language

We describe the language of Kodu using a grammar based on the nota-tion for context-free grammars. This language speci cation should serve as areference for researchers and teachers who seek to learn or study Kodu as alanguage. To make these resources more accessible to a broader audience, wehave generated two di erent language descriptions. The rst is a basic languagedescription, which provides the general structure and syntax of a Kodu pro-gram. The second is an extension of the basic language that contains all theconstructs implemented in the Kodu language.

 

1 Basic Kodu Language
Kodu is a high-level, visual, and interpreted language. It is heavily inspiredby robotics, and as such, each character and object in Kodu is programmedindividually to interact with the world, much like intelligent agents.
1.1 About the Language
The Kodu language is entirely event driven, where each line of programming isin the form of a condition and an action, referred to as a rule (di erent from theproduction rules used in the language description). For example, a rule couldread, when see apple red, do move toward quickly, where when see apple red isthe conditional, and do move toward quickly is the action. Each word in the rule(omitting when and do), is represented as a tile in Kodu, and thus is a memberof the alphabet.This language description is represented by a series of production rules, wherethe left-hand side (LHS) shows a variable, also known as a non-terminal, andthe right-hand side (RHS) contains variables and terminals. Each terminal isan element on the alphabet of the Kodu language and all begin with a lower-caseletter. In the case of Kodu, the alphabet is composed of the entire set of tilesavailable during programming.As an example of how to read a grammar and production rules, we generatea grammar that can represent an example rule, when see apple do move towardquickly. This is shown in Figure 1.1 (recall that when and do are not part of thealphabet, and so they are not in the grammar). Here, the alphabet  =  = f see,apple, do, move, toward, quicklyg, the set of variables V = f Rule, Condition,Action, Sensor, Filter, Actuator, Selector, Modi erg, and the start variable 

  • S 2 V is Rule.
  • Rule ! Condition Action
  • Condition ! Sensor FilterSet
  • Action ! Actuator Modi er Selector
  • Sensor ! see
  • FilterSet ! Filter FilterSet j Filter
  • Filter ! apple j red
  • Actuator ! move
  • Selector ! toward
  • Modi er ! quickly

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Video Tutorials

Learn with the follow Videos how to use Kodu and see how easy is this to cerate a Xbox Game with Kodu Game Labs. We have 4 traning Tutorial Videos what are will help you for understand the Software.

 

 

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