Scanning Gram’s Pictures for All of Us

When my grandmother died, we celebrated her life while we grieved the passing of the most fantastic gram in the world. When we started cleaning out her house, we had to keep stopping to look at all of the photo albums she had. She never used a digital camera in her life, preferring to use film cameras to capture special family moments. There were literally thousands of pictures, and I knew that I had to get them on a computer so we could all share them with each other. I did a search for a photo scanning software review because I knew that this was going to be a huge project to undertake simply because of the number of pictures that she has.

I have scanned a lot of things on my own printer, since that is part of the hardware that comes with it, but I knew that I did not want to use the included software to scan all of these. Read more »

Playing a Puzzle Game Every Day

I have always loved playing games with my kids and grandchildren. We would often have game night at my house, and those are some of the best memories I have. As the kids got older though, they became more involved in school activities and other things, making our once a week game night transform into a once or twice a month game night. I really missed playing games, and my oldest grandson told me I should look into mobile and tablet computing. He knew that I missed seeing everyone together at least once a week, but he also knew that I was missing the competition from games too.

We tend to play a lot of word games, which is why he suggested that I download a daily anagram game from Prographo. I have a tablet that I use to play Solitaire games on when I get bored, but I had never considered looking at other games. When he showed me that there are more games available than anyone can count, I got pretty excited. Playing Solitaire is okay, but it is not a very competitive game. I like to showcase my word and card playing skills in front of others, which is why this anagram puzzle game is perfect for me.

Every day, I get a new anagram puzzle. Some days, they are very easy. Other days, I have to give it even more effort. At least once a week, the game is extremely challenging, which is my favorite puzzle day. What makes this a great game for me is that everyone throughout the world is playing the exact same game, and I am able to see how I compare to others as far as how quickly we can figure out the puzzle. My time keeps getting better every day, plus I am having so much fun with it!

Kodu Language

We describe the language of Kodu using a grammar based on the nota-tion for context-free grammars. This language speci cation should serve as areference for researchers and teachers who seek to learn or study Kodu as alanguage. To make these resources more accessible to a broader audience, wehave generated two di erent language descriptions. The rst is a basic languagedescription, which provides the general structure and syntax of a Kodu pro-gram. The second is an extension of the basic language that contains all theconstructs implemented in the Kodu language.


1 Basic Kodu Language
Kodu is a high-level, visual, and interpreted language. It is heavily inspiredby robotics, and as such, each character and object in Kodu is programmedindividually to interact with the world, much like intelligent agents.
1.1 About the Language
The Kodu language is entirely event driven, where each line of programming isin the form of a condition and an action, referred to as a rule (di erent from theproduction rules used in the language description). For example, a rule couldread, when see apple red, do move toward quickly, where when see apple red isthe conditional, and do move toward quickly is the action. Each word in the rule(omitting when and do), is represented as a tile in Kodu, and thus is a memberof the alphabet.This language description is represented by a series of production rules, wherethe left-hand side (LHS) shows a variable, also known as a non-terminal, andthe right-hand side (RHS) contains variables and terminals. Each terminal isan element on the alphabet of the Kodu language and all begin with a lower-caseletter. In the case of Kodu, the alphabet is composed of the entire set of tilesavailable during programming.As an example of how to read a grammar and production rules, we generatea grammar that can represent an example rule, when see apple do move towardquickly. This is shown in Figure 1.1 (recall that when and do are not part of thealphabet, and so they are not in the grammar). Here, the alphabet  =  = f see,apple, do, move, toward, quicklyg, the set of variables V = f Rule, Condition,Action, Sensor, Filter, Actuator, Selector, Modi erg, and the start variable 

  • S 2 V is Rule.
  • Rule ! Condition Action
  • Condition ! Sensor FilterSet
  • Action ! Actuator Modi er Selector
  • Sensor ! see
  • FilterSet ! Filter FilterSet j Filter
  • Filter ! apple j red
  • Actuator ! move
  • Selector ! toward
  • Modi er ! quickly

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Video Tutorials

Learn with the follow Videos how to use Kodu and see how easy is this to cerate a Xbox Game with Kodu Game Labs. We have 4 traning Tutorial Videos what are will help you for understand the Software.

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